Starting a style of posts which is currently named The Lab. I like list building, from things that may appear competitive, to game breaking things I would ban in a minuet, to the fun and the silly. And Id like to share these. This one being the first also allows me to show off a squad sitting in the painting que that I converted up a bit.
Looking at the picture, Im sure you can see where this is going, so click through and I shall continue.
I really like the Crimson Slaughter and their codex. Them and the word bearers are my favorite chaos armies for oposite reasons, which I will go into another time, but the codex for the Crimson Slaughter is a fun one, another attempt to add fluffy into the game. Sometimes, Fluff can be abused. One thing you can take as part of a Crimson Slaughter force is Draznitch’s Ravagers for a measly 10 points, you can upgrade the squad leader of a Chosen Squad to gain Preferred Enemy. If you don’t know what that is, it allows you and the squad to re-roll 1s To Hit and To Wound…
Now Chaos Chosen themselves are quite nice. I like them, even if they are over priced apparently. Boltgun, Bolt Pistol and CCW, as well as being able to access 4 power weapons and a heavy weapon or special weapon. Instead of the power weapons though, they can access 4 Special weapons, plus a 5th instead of a heavy weapon. And the Squad Leader can take their usual Ranged/Melee Weapon listing.
So lets take a look at the list thats forming:
- Chaos Chosen x 8
- Squad Leader with Combi-Plasma
- 5xPlasma Guns
- Prefered Enemy
- Total – 274
The summary; In a turn, if you time it well, you can have 12 S7 AP2 hits that reroll that all important gets hot roll, so missing on 2s, and then, when your shooting with something that in most cases wounds on 2s, you get to re roll the 1s. Those that hit you’re guaranteed a wound from almost.
I built this list for two reasons, the first was a throwback at Luna. Her Blackknights with Twinlinked Plasma Talons really fucking hurt, and while re-rolling jink means she can still avoid the worst of it against the Ravenwing, shes felt the plasma burn in other battles. The second was because the chosen in the DV were begging for a conversion, the CCW weapons they get out of the box feel so mismatched, so I thought; why not have plasma?
The pros to this list are fairly singular. Even with the Rhino, the second they get out they’re going to get attempted murder by anyone with in range the next turn and thats happened every game these guys have been in. Their singular purpose is assassination. Pick a squad that you want to kill and make that the objective. The rhino acts as a delivery, with two guys firing out of the top and the protection, hopefully someone will wreck the Rhino and you can get out in a position that protects you from other units firing at it. If they can get within Rapid Fire range after exiting the Rhino, then you can mince whatever squad you’re wanting to make go away ( unless they have storm shields 😦 Lunas New BA Captain managed to eat 4 shots on the shield after its Sanguinary Guard were removed from play).
They’re not just a one trick pony though, Strength 7 can do a great array of damage to different things, Vehicles and Monstrous Creatures of all sorts. They are an all rounder to a degree but do excel at picking on a certain target, and you’re not going see them live for much longer once you’re opponent works out what your game is.
This brings me to the negatives about them: They’re nearly 300 points, which can be spent in other areas. Another Heldrake if you’re into that sort of thing. The Rhino has to get them there, which can be a pain to achieve. Along with being expensive, they only have a 3 plus save, this is why I use 8, extra two wounds to soak up before the important ones get knocked off, you can increase this to 10, which then pushes the point count to 300 and blocks out space that ICs could use to join the Ravagers on their ravaging crusade.
Even with the negatives I have had a lot of success with them, I feel they’re competitive enough to take place in most lists, even with their point cost and they certainly cause you’re opponent a bit of pain, especially when they realize whats going on at the last possible moment.
Now, onto the conversions,
Quite simple conversions to the Dark Vengeance Chosen kit, with some sternguard arms here and there and the including a combi-plas off that sprue. The chain swords and corresponding arms are off the Raptor kit. And the guy above has a normal plasma gun from the space marine kit. Remember, Crimson Slaughter have only recently left the arms of the Imperium, so I have tried to reflect that in them.
I really like the DV Chosen, I really want them to do a proper kit for these guys, and until they do, the runt below will stay. He is from the normal CSM kit.
So theres that! I have a few more ideas for ‘The Lab’, but please tell me what you think of it and of the conversions I have done!
Thanks for reading!